The Complete Book of Non-Weapon Proficiencies

2010 · Sourcebook (rules/options to enhance play)

The Complete Book of Non-Weapon Proficiencies

This supplement expands character creation with non-weapon proficiencies: learned skills that cover activities outside a character’s class and combat abilities. Examples include navigation, fire building, and other practical knowledge. The optional rules provide proficiency categories, slot assignments, and guidance for incorporating these skills into play. They add detail to character backgrounds and capabilities without being required for a balanced game.

Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.