The Complete Guide to Sanity

1996 · Alternate Rules (Variant Core Rules)

The Complete Guide to Sanity

A text-based guide to the nature of sanity and the ways the mind can be altered, written for use with fantasy role-playing games. It provides material that can be adapted to different game systems, with the most complete edition expanding on earlier versions released during the late 1990s.

Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.