The Conjuror

2018 · Sourcebook (rules/options to enhance play)

The Conjuror

A fantasy spellcasting class for OSR-style play, the conjuror creates magic without spell slots or fixed spell lists. Players combine Aspects and Processes, such as creating fire to produce a fireball, and improvise effects during play. Broad guidelines support rulings for range, power, and other details, leaving the GM and player to interpret each conjuration as it arises.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.