The Core's Crusade

2002 · Core Rules (min needed to play)

The Core's Crusade

This core rulebook is divided into two halves. One side presents the Dream Aspect, detailing the setting of a surreal world shaped by emotion, imagination, and shifting logic. Flipping the book and reading from the opposite side reveals the Mechanical Aspect, which explains the game’s rules and mechanics. The two sections combine the fictional world with the systems used to explore and play within it.

Point Based (allocate points to get skills, powers, etc)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.