The Cyberpapacy

1991 · Campaign Setting (game world)

The Cyberpapacy

A sourcebook for an adventure roleplaying game set in an altered reality where cybernetic technology and religion shape CyberFrance. It details Jean Maraux I’s cyber-religious realm, including cyber-enhanced street warriors, Jesuits, the Inquisition, and the GodNet. The book provides material on religion and miracles, the false Papacy of Avignon, cyberware, lethal equipment, world laws, characters, creatures, and the effects of CyberFrance on Core Earth.

Players
0
Complexity
3 / 5
Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.