
2006 · Scenario / Adventure / Module
The Darkest Hour
The final adventure in a d20 fantasy campaign begins on Ashfar, where the peace established after an apparent victory has collapsed. Barriers between planes are failing, causing worlds to collide and allowing fiends to enter the mortal realm. Player characters travel across multiple planes to confront a threat to all life. Advancing beyond the standard twentieth level, they use epic feats, spells, and magical items while facing powerful enemies and allies on a cosmic scale.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
