
1997 · Scenario / Adventure / Module
The Deal
The adventure begins with the party sharing an evening meal at a tavern, where two priests discuss matters tied to Boccob and Ralishaz. The characters are then transported to another plane to meet Istus, who grants them the ability to weave their own fate and sends them to retrieve a sword from a dragon’s hoard to the east.
Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
