
2012 · Campaign Setting (game world)
The Demolished Ones
Players awaken without memories in a bare concrete room, alongside several strangers and a corpse. As they investigate their surroundings and the society known as the Dome, they uncover conflicting truths about their identities, past actions, and the world around them. The game combines a narrative adventure with investigative play, using a modified version of the FATE 3.0 rules. Characters explore a noir-inspired setting shaped by dark fantasy and Lovecraftian horror, uncovering secrets and deciding whether to seek redemption or embrace the darker selves revealed by their memories.
Scenario / Adventure / ModuleAlternate Rules (Variant Core Rules)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
