
2013 · Scenario / Adventure / Module
The Devil's Spine
A nobleman’s estate holds dark secrets, strange bargains, and a deadly devil’s spine graft that claims a life. The characters must investigate the estate and find a way to remove the graft before time runs out. Three nonlinear adventures lead from a mechanized tomb through a web of viral transmissions and into uncharted territory beyond the known map. They can be played in any order as a linked mini-campaign or used as standalone adventures, with new locations, creatures, characters, and items for the Numenera setting.
- Players
- 0
- Complexity
- 2 / 5
Class Based (Pilot, Wizard, Scientist, etc)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
