
2005 · Sourcebook (rules/options to enhance play)
The Divinity Thieves
Agents are sent to wartime London to capture Dr. Bastian Kappel, a scientist whose research is tied to a Nazi project codenamed MESSIAH. They must escort him to London City Airport for extraction while evading his protectors, MI5, and other law-enforcement forces. The scenario supports four to six agents and scales for characters of levels 2, 7, 12, or 17, with tiered challenges and experience rewards.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Level Based (Earn XP and level up)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play The Divinity Thieves with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
