The Divinity Thieves

2005 · Sourcebook (rules/options to enhance play)

The Divinity Thieves

Agents are sent to wartime London to capture Dr. Bastian Kappel, a scientist whose research is tied to a Nazi project codenamed MESSIAH. They must escort him to London City Airport for extraction while evading his protectors, MI5, and other law-enforcement forces. The scenario supports four to six agents and scales for characters of levels 2, 7, 12, or 17, with tiered challenges and experience rewards.

Players
0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.