
1981 · Sourcebook (rules/options to enhance play)
The Dungeon Trap Handbook
A collection of 38 tables for generating traps in fantasy adventures. The referee rolls percentile dice and follows results across several tables to determine a trap’s details, including its appearance, mechanism, and effects. The tables can also be used to create the colors, smells, tastes, and effects of unidentified potions, magical fountains, sacred wells, or spells gone awry. The system supports both prepared encounters and improvised hazards during play.
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