The Dying Earth Roleplaying Game

2001 · Core Rules (min needed to play)

The Dying Earth Roleplaying Game

Set in an unimaginably distant future, the game takes place on an ancient Earth beneath a fading, unreliable sun. Decadent settlements, strange creatures, elaborate fashions, and colorful magic define the final days of the 21st Aeon. Players create roguish adventurers, ambitious magicians, or powerful arch-magicians, relying on wit, persuasion, cunning, and spells to survive. The rules support fast play and creative interaction, with guidance for capturing the setting’s distinctive atmosphere, a summary of its locations, creatures, and magic, and a complete introductory adventure.

Complexity
5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.