
2020 · Non-Game Book (but RPG Related)
The Elusive Shift
This work examines how early players and scholars defined role-playing games during the 1970s. It traces the influence of wargaming and science-fiction fandom, follows debates in early essays and fanzines, and explores the evolving roles of dialogue, game design, and the referee or gamesmaster. It also considers how critics theorized the nature and purpose of role-playing games, their relationship to a wider audience, and the concepts that helped establish role-playing as a distinct genre.
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