
2005 · Scenario / Adventure / Module
The End of the Line
A two-round Living Greyhawk regional adventure set in the Duchy of Urnst. The party must complete unfinished plans and confront a major evil as the Teranor story arc and Mystic Bay storyline reach their conclusion. Designed for balanced parties of APL 10–16, the adventure requires substantial preparation, may run long, and includes difficult choices, sacrifice, and loss.
Dice (Primarily d20)Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
