The Equipment Book

2013 · Sourcebook (rules/options to enhance play)

The Equipment Book

An equipment reference for crime-fighting and adventure campaigns, covering bases, vehicles, high technology, fantasy gear, and everyday supplies. Items support activities such as underwater exploration, space travel, surveillance, combat, treating wounds, and hiding from danger, with additional humorous equipment for eccentric or clown-themed characters.

Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.