The Final Church

2000 · Scenario / Adventure / Module

The Final Church

The Hoffmann Institute investigates a network of cults that may ultimately answer to a single master cult known as the Final Church. Players work through coded personnel files and scarce intelligence from deep-cover agents, tracing relationships between cults while trying to identify the organization at the top. Agents may be killed or disappear, limiting the information available as the investigation progresses.

Complexity
2 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.