The Fool: A Dungeon World Playbook

2013 · Sourcebook (rules/options to enhance play)

The Fool: A Dungeon World Playbook

A Dungeon World and Inverse World playbook for characters whose good intentions lead to mishaps, calamities, and unintended destruction. The Fool stumbles through danger, fails forward, and leaves companions alternately amused, irritated, or injured. The playbook replaces Alignment and Race with Drives and Aspects, providing new ways to define the character’s motivations and traits.

Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.