The Fright at Tristor

2001 · Scenario / Adventure / Module

The Fright at Tristor

Orcish raiders threaten the northern trade routes of the Theocracy of the Pale, while the people of Tristor face bizarre animal mutations and a series of disturbing attacks. Adventurers investigate the village’s troubles, uncover the message behind them, and confront a mysterious power known as the Watcher. This fantasy roleplaying adventure is designed for tournament play and participation in the Living Greyhawk campaign, with the party’s actions contributing to the wider campaign storyline.

Players
0
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.