The Getting of Wisdom

1998 · Scenario / Adventure / Module

The Getting of Wisdom

A tournament scenario set in the Great Temple of Knowledge in Nochet, where young apprentices seek acceptance as sages of Lhankor Mhy, the god of knowledge, learning, and lore. Players guide their characters through a series of examinations, including the rigorous Sage Acceptability Test, a perilous field trip, and a challenging oral examination.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.