
2013 · Sourcebook (rules/options to enhance play)
The Giant: A Dungeon World Playbook
A Dungeon World playbook for playing a towering giant descended from an ancient people with a lasting duty. Characters use their size, strength, and heritage magic to build, grow, protect, or restore balance while dealing with the smallfolk’s limited understanding of their deeds. The playbook replaces Alignment and Race with Drives and Aspects, and includes two versions: a noble, friendly giant and a selfish, hostile monster. Guidance covers incorporating this unusual class into a Dungeon World or Inverse World campaign.
Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
