The GodNet

1991 · Sourcebook (rules/options to enhance play)

The GodNet

This roleplaying supplement expands the cyber-theocracy with a virtual-reality setting where computer programs, data runs, VX constructs, and miracles shape play. It provides material for players and gamemasters exploring cyberspace and can also be adapted for other cyber-netrunning games.

Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.