
1997 · Sourcebook (rules/options to enhance play)
The Gramarye: A Magic System for Fudge
A magic system for Fudge set in a mythical medieval Europe, where sorcerers treat magic as a pseudo-scientific force. Practitioners classify matter into the four elements—earth, water, air, and fire—and living beings into body, mind, and spirit, using these principles to understand and manipulate magical effects. It is designed for use with pseudo-medieval settings and requires little modification.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily Fudge/dF)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
