
1997 · Scenario / Adventure / Module
The Great Modron March
A procession of clockwork modrons leaves Mechanus decades ahead of its expected schedule and marches across the Outer Planes. Characters encounter the modrons in 11 adventures for levels 1–10, dealing with celestial destruction, hostile knights, the Abyss, Undermountain, and the chaos of Limbo while investigating the cause of the disrupted march. The adventures can be played separately or linked into a campaign, with additional information about the modrons of Mechanus.
- Players
- 0
- Complexity
- 3 / 5
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
