The Great Weird North

2002 · Sourcebook (rules/options to enhance play)

The Great Weird North

A regional sourcebook for Deadlands: The Weird West covering Canada and Alaska, where gold, open land, and Mountie patrols meet deadly wilderness hazards and supernatural threats. Characters contend with blizzards, whiteouts, howling winds, and treacherous white water while investigating legends of flesh-eating mice and the wendigo. The book provides setting material and rules for adventures in the northern frontier, with content dual-statted for classic Deadlands and Deadlands d20.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.