
2018 · Scenario / Adventure / Module
The Green Island
This roleplaying supplement takes players across the Thassa in search of a mythical lost island and city alongside a rebellious inventor. The adventure involves technological innovations, the attention of the Priest Kings, encounters with pirates, and discoveries beneath the waves, away from the politics of Civilised Gor. It also includes details of a non-canonical Farther Isle that can serve as a setting or base of operations for a player group.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
