The Grimoire

2011 · Sourcebook (rules/options to enhance play)

The Grimoire

A supplement for Colonial Gothic, this book presents magic as a dangerous force of nature whose secrets can be uncovered through study and wisdom. It details new spells, witchcraft, talismans, relics, and ancient tomes, along with methods for contacting the mind-shattering Elder Gods. The contents expand the setting’s supernatural lore and provide tools for characters who investigate and wield magical power, while emphasizing the risks of treating such forces without proper respect.

Players
0
Dice (Primarily d12)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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