
2022 · Expansion for Base-game
The Guild of Merchant Explorers: The Queen's Special Orders
Microexpansion for The Guild of Merchant Explorers! Players take on special orders from the Queen while exploring the kingdom of Tigomé. They establish trade routes between cities, visit discovery towers, and find new villages across seas, mountains, deserts, and grasslands.
- Players
- 1–4 best 1
- Playing time
- 30–45 min
- Age
- 14+
- Complexity
- 2.2 / 5
About the game
Expansion for
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 33
- In collections
- 1
- On wishlists
8.0/10
from 1 Ludoya review
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How do I explore an ice space on North Proylia?
An explore action can cover one ice space using 2 terrain of any type, or 1 “any space” action; an “explore any adjacent 2 spaces” action can cover two adjacent ice spaces. You cannot discover villages on ice spaces (p. 2).
Can I discover a village on an ice space?
No. Ice spaces are passable with the required exploration action, but you cannot discover villages on them (p. 2).
What counts as a “land” on Xawskil?
A land is an area of terrain spaces isolated from other terrain by sea, the map border, or both (p. 2).
Do I get another island token if I explore the same Xawskil land again?
No. Place a token the first time you put an explorer on a land; exploring that land again does not earn another token (p. 2).
Does the capital count as a village when completing a goal?
No. The capital space is not treated as a village for any goals (p. 2).
When does the North Proylia ice trade-route goal count, and can my route double back?
You must trace a line between the two trading posts without backtracking, and you complete the goal only on the turn when you complete that trade route (p. 2).
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
