The Heren Turambarion's Compendium

2006 · Alternate Rules (Variant Core Rules)

The Heren Turambarion's Compendium

A collection of house rules and variant rules for a fantasy roleplaying game. It follows the structure of the core rulebook, adding character-creation options and methods for reducing the power of starting characters to make early adventures more challenging. The book also introduces new flaws, critical-strike rules for weapons and natural attacks, rules for damage-dealing spells, and expanded equipment lists with additional items and revised weapon statistics.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.