The High Lords' Guide to the Possibility Wars

1993 · Sourcebook (rules/options to enhance play)

The High Lords' Guide to the Possibility Wars

A gamemaster’s guide to running campaigns set during the Possibility Wars. It covers each realm’s distinctive challenges, provides advice for managing adventures and tracking the High Lords’ progress, and includes player handouts. The book also contains a month-by-month timeline of the first three years of the war, a Nile Empire mini-adventure, an alternate campaign direction called “The Surge,” and an index to the basic set.

Skill Based (buy or gain skills)Dice (Primarily d20)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.