
2004 · Scenario / Adventure / Module
The Highwater War
A fantasy roleplaying campaign of politics and high adventure, set during a period of treachery, bloodshed, and chaos. Players take the roles of high-level advisors to the King of Highwater, investigating why neighboring Arlitian forces have mobilized and what their involvement is in the search for a new Orc King. The campaign requires the Savage Worlds core rulebook and makes extensive use of its mass battles system. Full-color figure flats are included.
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
