The Hills Are Alive

2004 · Scenario / Adventure / Module

The Hills Are Alive

A one-round Living Greyhawk adventure set in the Onnwal region. A diplomatic situation in the Headlands requires the aid of the Church of Jascar. This adventure is a sequel to ONW3-08 To Kill a Kesh and is designed for characters of levels 6–12.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.