The Hole

2005 · Scenario / Adventure / Module

The Hole

A mercenary team investigates the loss of communication with a deep-sea mining platform, which also serves as a dumping ground for political dissidents. The scenario follows a relatively linear action-movie plot, with events occurring at set times. Players must secure the facility within five hours, before the next automated cargo submersible arrives.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.