The Howling Void

2015 · Scenario / Adventure / Module

The Howling Void

A fierce storm traps the Monastery of the Yellow Rose in the Earthspur Mountains. Characters travel from Mulmaster to persuade the remaining monks to evacuate, venturing into an air elemental node beneath the monastery as the storm threatens to shift. This D&D adventure is designed for three to seven characters of 5th–10th level and takes about eight hours to play.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.