
2001 · Campaign Setting (game world)
The Jungle Book of Malatra
An adventure setting in the hidden jungles of Malatra, a land of ancient ruins, dangerous creatures, lost mysteries, and fantastic forms of life. Players create Heroes who explore the wilderness, confront monsters such as tyrannosaurs and raptors, and gain power, treasure, and prestige as their actions shape the ongoing campaign. Magic and equipment are scarce, so characters rely on courage, guile, skill, and speed. Spears, clubs, blowguns, potions, tattoos, and other personal possessions replace the swords and enchanted gear common to other fantasy settings.
Dice (Various)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
