The Labyrinth

2007 · Scenario / Adventure / Module

The Labyrinth

A miscast teleportation spell opens the Crawlspace, a pocket dimension of maze-like tunnels branching from a central courtyard. Portals at the end of each tunnel lead to secret locations across the home world, allowing a thieves’ guild to operate beyond the reach of laws and borders. The setting supports adventures involving the guild, its hidden dimension, and those seeking to stop it or join its ranks. Includes “Bring Me The Head of Alfredo Fonnori,” a 10th-level mini-adventure by John Simcoe.

Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.