The Long Night

1997 · Core Rules (min needed to play)

The Long Night

A live-action roleplaying sourcebook for chronicles set in the 12th-century Dark Medieval world, amid the Crusades, the Reconquista, religious conflict, and supernatural threats. It provides rules for playing and running vampire chronicles, including clans, Dark Age Disciplines, vampiric Roads, period-appropriate Merits, Flaws, and Derangements, along with guidance and ideas for Storytellers.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.