The Magic Book

2011 · Sourcebook (rules/options to enhance play)

The Magic Book

This reference book presents magic for the Basic Roleplaying system, where every character can manipulate invisible powers. It explains three independent systems—spirit magic, divine magic, and wizardry—along with ritual magic, which can be used by shamans, priests, and wizards. Each system reflects a different understanding of magical power, allowing traditional and literary approaches to be represented through game mechanics.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.