The Manhattan Project: Nations Expansion

2012 · Expansion for Base-game

The Manhattan Project: Nations Expansion

Players take on the roles of historical nations, each represented by a unique seven-card tableau that grants a persistent national ability. Cards function as special buildings that are immune to air strikes and espionage, modifying production, research, or military options throughout the game. Gameplay otherwise follows the base engine: manage resources, build facilities, hire scientists, and advance research to develop nuclear weapons while leveraging the asymmetric strengths and immunities of the chosen nation.

Players
2–5 best 3
Playing time
120 min
Age
12+
Complexity
2.5 / 5
8.4 on LudoyaIndustry / ManufacturingNegotiationOpen DraftingVariable Player PowersWorker Placement

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Players
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8.4/10

from 3 Ludoya reviews

  • Robert Bowlds8.5

    Have only used the nation cards once. It's interesting to have an additional ability that only I can use. Keep your filthy mitts of my buildings!!!

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Game facts (players, playing time, age, credits) from BoardGameGeek.