
2012 · Expansion for Base-game
The Manhattan Project: Nations Expansion
Players take on the roles of historical nations, each represented by a unique seven-card tableau that grants a persistent national ability. Cards function as special buildings that are immune to air strikes and espionage, modifying production, research, or military options throughout the game. Gameplay otherwise follows the base engine: manage resources, build facilities, hire scientists, and advance research to develop nuclear weapons while leveraging the asymmetric strengths and immunities of the chosen nation.
- Players
- 2–5 best 3
- Playing time
- 120 min
- Age
- 12+
- Complexity
- 2.5 / 5
About the game
- Design
- Art
Expansion for
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 13
- In collections
- 1
- On wishlists
8.4/10
from 3 Ludoya reviews
Have only used the nation cards once. It's interesting to have an additional ability that only I can use. Keep your filthy mitts of my buildings!!!
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
