
2018 · Sourcebook (rules/options to enhance play)
The Midderlands Expanded
A green-hued, twisted dark-fantasy setting for old-school roleplaying, expanded across the British Isles and beyond. It details regions, cities, wildernesses, island enclaves, coastal shipwrecks, and locations such as Darkpool, Middercastle, Queensmyr, and the Great Wall of Hadreen. The setting introduces threats including Gloomcrabs, Sharkfolk, Leviathan Spawn, sea monsters, invading forces, and dangers from neighbouring lands. Adventures can involve overland travel, exploration, ship combat, and conflicts across the wider realm.
Campaign Setting (game world)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Class Based (Pilot, Wizard, Scientist, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
