The Ministry

2018 · Campaign Setting (game world)

The Ministry

In 1958, field agents of the Ministry of Rocketry defend London against alien threats hidden among the population. These extraterrestrial forces take the form of diseases, mind controllers, and shape-shifters, spreading infection and attempting to possess influential figures. This Fate World of Adventure introduces rules for alien infection and possession, horror-focused dissonance, and the changing identities of cities and locations under invasion. It also includes mechanics for mob contests and conflicts, stunts and weapons for agents and aliens, and the sample adventure Incident Harvest. Fate Core is required.

Scenario / Adventure / ModuleSourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.