
2020 · Sourcebook (rules/options to enhance play)
The Monster Hunters Club
In the 1980s town of Gulf Haven, Alabama, children discover that monsters are real while adults remain unable to see them. Between school, bullies, babysitting, and everyday trouble, they investigate supernatural events and work to protect the town. This Savage Worlds setting includes customizable character archetypes, new Edges and Hindrances, four Arcane Backgrounds, setting rules for an 1980s kids’ adventure atmosphere, a plot point campaign with Savage Tales, and an adventure generator. The Savage Worlds rulebook is required.
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Level Based (Earn XP and level up)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
