The Mummy Who Wouldn't Die

1997 · Solo Play Resource

The Mummy Who Wouldn't Die

The reader’s decisions shape an adventure involving a sacred amulet that must be returned to a museum mummy before it notices the amulet is missing.

Players
0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.