The Mystery of Mystmoor

2003 · Scenario / Adventure / Module

The Mystery of Mystmoor

A one-round Living Greyhawk regional adventure for characters of levels 2–12. The quest for a sword’s enchantment leads the adventurers to a hidden island in the Nyr Dyv, where they must aid a band of Wood Elves and investigate the source of a troglodyte lair’s newfound power. The scenario includes player handouts and color maps.

Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.