The NC Combat System

1996 · Alternate Rules (Variant Core Rules)

The NC Combat System

A modular combat system designed as an alternative to standard Advanced Dungeons & Dragons rules. It introduces additional attributes for offense, defense, armor, and damage reduction, while hit points represent a character’s size and toughness rather than increasing mainly through class and level. Weapons deal scaled-up damage, recovery is slower, and combat uses critical hits, saving rolls, defined actions, and segments within each round. The system presents a more detailed and consistent approach to resolving combat.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.