
1993 · Alternate Rules (Variant Core Rules)
The Net Wizard's Handbook
This roleplaying supplement presents seven alternative magic systems for fantasy campaign settings. It examines how magic can function under different laws and cultural assumptions, from a quasi-scientific discipline to a forbidden or blasphemous practice, rather than following familiar fantasy conventions. A small selection of spells is included, but the main focus is on adapting the nature and role of magic in the game world.
Sourcebook (rules/options to enhance play)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)
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