
2012 · Scenario / Adventure / Module
The New Drug
The city is caught in its usual cycles when a new drug arrives on the streets. No one has seen or used it yet, but rumors and possibilities draw dealers, opportunists, escape-seekers, and rivals toward the emerging trade. Players create interconnected characters trying to secure a piece of the action, pursue their own motives, and settle old scores. As the situation develops, they must deal with the consequences of entering a dangerous and unfamiliar business.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
