
2011 · Core Rules (min needed to play)
The One Ring: Adventures over the Edge of the Wild
A tabletop roleplaying game set in Middle-earth after The Hobbit, focusing on northern Mirkwood and surrounding lands as the Age moves toward the War of the Ring. Players create and develop characters in familiar Tolkien-inspired cultures, pursue quests, interact with detailed NPCs, and face hazards of wild lands and shadowed threats. The rules emphasize narrative adventuring, character growth, and culturally flavored skills and traits, supported by setting lore and evocative art. The boxed core provides a Loremaster’s (GM) book and an Adventurer’s (player) book to run campaigns and manage exploration, social encounters, and combat within the established timeline and region.
- Players
- 0
- Complexity
- 2.8 / 5
About the game
Expansion for
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
