The Orb of War

2007 · Scenario / Adventure / Module

The Orb of War

A business opportunity in Geoff turns serious as the dwur extend an open hand to their allies and a bared axe to their foes. This regional adventure is intended for APLs 4–10, with particular relevance to dwarves and members of the Army of Stone, Clan Deepholm, Church of Moradin, and Ystrad Cloer Cantrev metaorganizations.

Players
0
Dice (Various)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.