The Order of Reason

2001 · Campaign Setting (game world)

The Order of Reason

Set in a dark age of magic, exploration, and conflict, the game follows the Order of Reason as it seeks to advance humanity through the Eight Conventions of Daedalus while facing threats from outside and within. It explores the Order’s castles, workshops, ships, courts, and secretive factions, including the Artisan, Skyrigger, Guildsman, and Razor.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.