The Path of Kane

2011 · Sourcebook (rules/options to enhance play)

The Path of Kane

A roleplaying supplement set in a world of dark magic, monstrous threats, and human evil. It expands the Old World, New World, Cathay, and the Dark Continent with over fifty Savage Tales, presenting adventures that can be played independently, added to an existing journey, or linked into a longer campaign. The scenarios send Wanderers across the globe to confront dangers that prey on dreams, fears, and souls. Requires The Savage World of Solomon Kane rulebook.

Dice (Various)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.